![]() That's really the main reason finding a career in 'the industry' is so difficult these days, everyone and their brother wants those jobs right now. However, I never buy games before I check them out through let's plays and video reviews because the game industry is so oversaturated these days that the chances of picking up something I enjoy based solely on gaming journalist reviews and the box art.are not good odds for me. I buy less and less games these days because less and less games interest me. They hit their peak with the walking dead and decided to purchase the publishing rights to a bunch of wannabe EA alpha demos just because they had zombies and release these alpha demos as a full game as a sort of blatant "pay us for the work these other people did and are improving on even though we aren't going to update to their improvements and our version of the game will quickly fall apart as the true pc version gets constant updates and when players find out they get put out." Rather than innovate their own style in future games they tried to sell on short-lived nostalgia while releasing cheaply ported shells that they had no intention of improving of popular games that held similar themes to their flagship and doubled down on that strategy amidst criticism rather than reevaluate their marketing strategies. The most obvious would be how telltale stagnated. ![]() There are a lot of other factors at play for why Telltale is struggling, it's not just because "youtubers bad, reviews ruin gaming" or some such bullshit. Telltale-like games that have little to no gameplay and only subsist on an illusion of choice but don't really offer any differences in the routes you take based on those 'choices' are literally the only genre for which this could be argued, and even then in my opinion it is a poor argument. It might not solve the issue of game companies going bankrupt and closing overnight, but surely at least targeting a source that gives away the free full game experience on Youtube could start bringing it in the right direction? It's little wonder how often game devs get laid off from companies. Consumers seem to think game devs and game companies make big bucks, but the money from each game, after going through distributors, publishers, marketers and investors, the profit that comes back is most commonly a single digit per game. I'm taking a Bachelor's in Game Design right now, and learning about the amount of money a company makes per game sold is heart-wrenching. Game companies shutdown every day because of it. It's ridiculous! It's a little upsetting that yes, it is happening because of money, but it's the truth. When a video gets taken down because of a cease-and-desist from a game company, people seem to chalk it up to 'oh no, the big sinister Game Company just wants to take all our money and ruin our enjoyment, boycott them!' It's a little bewildering why no one is talking about it as much. I googled around a bit trying to find some discourse on this, but they're few and far between. ![]() You can find Avengers fight scenes on Youtube, but you'd never see anyone post the whole movie. ![]() It's not free advertising.Įspecially with story games like Telltale's, it truly must've cost them dearly for them to shutdown so hard.Ĭan't the games industry rally to give games the same integrity as movies? Are they able to ban full game walkthroughs on Youtube (or at least, until a certain time period past the game's release). I know lots of people personally who refuse to buy games because 'they can watch them on Youtube'.Īnd it's terrible. ![]() I love Let's Plays, but the amount of them that have full game walkthroughs are probably costing the game industry a lot of money. In the wake of the Telltale Games shutdown, I've been wondering about this quite a lot. ![]()
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